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  1. SDEF
  2. // -----------------------------------------------------------------------------
  3. // MODEL DESCRIPTION:
  4. // Thug carrying a Magnum
  5. //
  6. // MODEL AUTHOR:
  7. // Boon
  8. //
  9. /*SINED Monster_ManeroThug_flame (1 .5 0) (0 0 0) (0 0 0)
  10. Manero Thug with flamethrower
  11. */
  12.  
  13. // -----------------------------------------------------------------------------
  14. // FILE DECLARATIONS
  15. //
  16. // Model Commands
  17. path models/thug
  18. scale 1.0
  19.  
  20. // Base Model
  21. thug_base.sbm
  22.  
  23. // Skins
  24. //normal    thug_07a.tga
  25. //normal    thug_07b.tga
  26. normal    thug_07c.tga
  27. //damage    thug_damage_07a.tga
  28. //damage    thug_damage_07b.tga
  29. damage    thug_damage_07c.tga
  30.  
  31. // Normal Animations
  32. readyfire        shoot_start.sam
  33. unaim            shoot_end.sam
  34. //alert         guerilla_restfire.sam
  35. idle1             idle_a.sam
  36. idle2            idle_b.sam
  37. //twitch1        idle_b.sam
  38. walk1             walk.sam
  39. run1              run.sam
  40. fire1             shoot_straight.sam
  41. //fire2            shoot_sweep.sam
  42. //runfire1          guerilla_runfire.sam
  43. melee1        kick.sam
  44. jump1            jump.sam
  45. land1            jump.sam
  46.  
  47. // Smoko Animations
  48. smoke_start        idle_smoko_a.sam
  49. smoke_idle1        idle_smoko_c.sam
  50. smoke_twitch1    idle_smoko_d.sam
  51. smoke_twitch2    idle_smoko_b2.sam
  52. smoke_into_mouth    idle_smoko_b1.sam
  53. smoke_into_hand    idle_smoko_b3.sam
  54. smoke_finish    idle_smoko_b3.sam
  55.  
  56.  
  57. // Crouch Animations
  58. crouch            crouch.sam
  59. crouch_return        crouch_return.sam
  60. crouch_idle            crouch_idle.sam
  61. crouch_aim            crouch_shoot.sam
  62. crouch_fire            crouch_shoot.sam
  63. crouch_pain            crouch_pain.sam
  64. //crouch_up_readyfire    crouch_up.sam
  65. //crouch_up_postfire    crouch_up_return.sam
  66. //crouch_up_fire        crouch_up_shoot.sam
  67. //crouch_up_pain        crouch_pain.sam
  68. crouch_left_readyfire    crouch_left.sam
  69. crouch_left_aim        crouch_left_shoot.sam
  70. crouch_left_postfire    crouch_left_return.sam
  71. crouch_left_fire        crouch_left_shoot.sam
  72. crouch_left_pain        crouch_left_pain.sam
  73. crouch_left_idle        crouch_left_return.sam
  74. crouch_right_readyfire    crouch_right.sam
  75. crouch_right_postfire    crouch_right_return.sam
  76. crouch_right_aim        crouch_right_shoot.sam
  77. crouch_right_fire        crouch_right_shoot.sam
  78. crouch_right_pain        crouch_right_pain.sam
  79. crouch_right_idle        crouch_right_return.sam
  80. crouch_death1        death_back.sam
  81. crouch_strafe_left    crouch_strafe_left.sam
  82. crouch_strafe_right    crouch_strafe_right.sam
  83. crouch_walk            crouch_walk.sam
  84.  
  85. // Pistol Animations
  86. draw_pistol        draw_pistol.sam
  87. pistol_aim        shoot_pistol_start.sam        
  88. pistol_unaim    shoot_pistol_end.sam
  89. pistol_fire        shoot_pistol_loop.sam
  90.  
  91. //Guarding animations
  92. guard_1_idle    tough_1.sam
  93. guard_2_idle1    tough_2a.sam
  94. guard_2_idle2    tough_2b.sam
  95. guard_1_twitch    tough_1to2.sam
  96. guard_2_twitch    tough_2to1.sam
  97.  
  98. // Pain Location Based Animations
  99. pain1                 pain_torso.sam
  100. //pain2             guerilla_pain2.sam
  101. //pain3            guerilla_pain3.sam
  102. //pain4            guerilla_pain4.sam
  103.  
  104. pain_head            pain_head.sam
  105. pain_torso_upper        pain_head.sam
  106. pain_torso_lower        pain_torso.sam
  107. pain_torso_back        pain_back.sam
  108. pain_groin            pain_groin.sam
  109. pain_arm_right        pain_right_arm.sam
  110. pain_hand_right        pain_right_arm.sam
  111. pain_arm_left        pain_left_arm.sam
  112. pain_leg_right_inside    pain_right_leg_i.sam
  113. pain_leg_right_outside    pain_right_leg_o.sam
  114. pain_leg_left_inside    pain_left_leg_i.sam
  115. pain_leg_left_outside    pain_left_leg_o.sam
  116. pain_foot_left        pain_left_leg_i.sam
  117. pain_foot_right        pain_right_leg_i.sam
  118.  
  119. // Death Location Based Animations
  120. death1                deatha.sam
  121. death2                deathb.sam
  122. //death_head            pain_head.sam
  123. //death_torso_upper        pain_head.sam
  124. //death_torso_lower        pain_torso.sam
  125. death_torso_back        deathb.sam
  126. death_groin            death_groin.sam
  127. //death_arm_right        pain_right_arm.sam
  128. //death_arm_left        pain_left_arm.sam
  129. //death_leg_right_inside    pain_right_leg_i.sam
  130. death_leg_right_outside    deathb.sam
  131. //death_leg_left_inside    pain_left_leg_i.sam
  132. death_leg_left_outside    deathb.sam
  133. death_foot_left        deathb.sam
  134. death_foot_right        deathb.sam
  135.  
  136. // Blast Animations - for explosions and very big guns
  137. //blast_head            death_back.sam
  138. //blast_torso_upper        death_back.sam
  139. //blast_torso_lower        death_back.sam
  140. //blast_torso_back        death_forward_left.sam
  141. //blast_groin            death_back.sam
  142. //blast_arm_right        death_forward_left.sam
  143. //blast_arm_left        death_forward_right.sam
  144. //blast_leg_right_inside    deatha.sam
  145. //blast_leg_right_outside    deatha.sam
  146. //blast_leg_left_inside    deatha.sam
  147. //blast_leg_left_outside    deatha.sam
  148. // Wierdo extra stuff for getting up again
  149. //up_death_back_prep    down_roll_over.sam
  150. //up_death_back_left_right    down_roll_up.sam
  151. //up_death_forward        down_get_up.sam
  152.  
  153. // Optional Animations
  154. //use1           guerilla_use.sam
  155. //open1          guerilla_opendoor.sam
  156. //punch1       guerilla_punch.sam
  157. kick1           kick.sam
  158. sitting        chair_idle.sam
  159. sitting_stand1    chair_stand_up_fast.sam
  160. sitting_stand2    chair_stand_up.sam
  161. //repel1         guerilla_repel.sam
  162. //Can't Americans spell rappel?
  163. step_left      strafe_left.sam
  164. step_right     strafe_right.sam
  165. //jump1           guerilla_jump.sam
  166. jump_left       strafe_left.sam
  167. jump_right      strafe_right.sam
  168. retreat        retreat.sam
  169. pickup        pickup.sam
  170.  
  171. // Scripted Animations
  172. //talk1          guerilla_talk1.sam
  173. //talk2          guerilla_talk2.sam
  174. //laugh1       guerilla_laugh.sam
  175. //manrocket1       guerilla_manrocket.sam
  176. //throw1         thug_throwbag.sam
  177. //throw2         thug_throwbag2.sam
  178. //push1          thug_pushbags.sam
  179. //opencan1       thug_opencan.sam
  180. //hostage        guerilla_hostage.sam
  181. //hostagekill    guerilla_hostagekill.sam
  182.  
  183.  
  184. // Id And Group Definitions
  185. id   2 group head             flesh
  186. //id   3 group head nodraw      flesh
  187. group head damage 4.0
  188. id  4 group torso_upper    fabric
  189. group torso_upper damage 1.2
  190. id  5 group torso_lower    fabric
  191. group torso_lower damage 1.0
  192. id  6 group groin    fabric
  193. group groin damage 1.5
  194. id  7 group torso_back    fabric
  195. group torso_back damage 1.0
  196. id  11 group leg_left_inside    fabric
  197. group leg_left_inside damage 0.6
  198. id  12 group leg_left_outside    fabric
  199. group leg_left_outside damage 0.5
  200. id  16 group leg_right_inside    fabric
  201. group leg_right_inside damage 0.6
  202. id  17 group leg_right_outside    fabric
  203. group leg_right_outside damage 0.5
  204. id  18 group foot_right fabric
  205. group foot_right damage 0.4
  206. id  19 group foot_left fabric
  207. group foot_left damage 0.4
  208. id  21 group arm_left    fabric
  209. group arm_left  damage 0.6
  210. id 26 group arm_right     fabric
  211. group arm_right  damage 0.6
  212. id 28 group hand_right    flesh
  213. group hand_right damage 0.4
  214. id 200 group hand_right bone gun 25 160 190 2015attach fabric
  215.  
  216. // -----------------------------------------------------------------------------
  217. // INITIALIZATION SECTION
  218. //
  219. !init:
  220. //
  221. // SERVER Initialization Commands
  222. //
  223. // Class Setup
  224. server classname actor
  225. server script global/mthug.scr
  226. //server script global/enemy.scr
  227. server setsize "-16 -16 0" "16 16 80"
  228. server crouchsize "-16 -16 0" "16 16 64"
  229. server weapon Flamethrower
  230. server health 100
  231. server item FlakJacket 80
  232. server item FlakPants 40
  233. server painthreshold 15
  234. server meleerange 10
  235. server meleedamage 40
  236. server attackrange 300
  237.  
  238. server dropweapon 1
  239.  
  240. // Sound Aliases
  241. server aliascache  snd_attacktaunt1     "monsters/mthug/attk1.wav" 1
  242. server aliascache  snd_attacktaunt2     "monsters/mthug/attk2.wav" 1
  243. server aliascache  snd_attacktaunt3     "monsters/mthug/attk3.wav" 1
  244. server aliascache  snd_attacktaunt4        "monsters/mthug/attk4.wav" 1
  245. server aliascache  snd_attacktaunt5        "monsters/mthug/purs2.wav" 1
  246.  
  247. server aliascache  snd_panic1    "monsters/mthug/retreat1.wav" 1
  248. server aliascache  snd_panic2    "monsters/mthug/retreat2.wav" 1
  249. server aliascache  snd_panic3    "monsters/mthug/retreat3.wav" 1
  250.  
  251. server aliascache  snd_pursuit1    "monsters/mthug/purs1.wav" 1
  252. server aliascache  snd_pursuit2    "monsters/mthug/purs2.wav" 1
  253. server aliascache  snd_pursuit3    "monsters/mthug/purs3.wav" 1
  254.  
  255. server aliascache  snd_sightenemy1    "monsters/mthug/site1.wav" 1
  256. server aliascache  snd_sightenemy2    "monsters/mthug/site2.wav" .4
  257. server aliascache  snd_sightenemy3    "monsters/mthug/purs1.wav" .4
  258.  
  259. server aliascache  snd_inmysights1         "monsters/mthug/insite1.wav" 1
  260. server aliascache  snd_inmysights2         "monsters/mthug/attk1.wav" 1
  261. server aliascache  snd_inmysights3         "monsters/mthug/attk2.wav" 1
  262. server aliascache  snd_inmysights4         "monsters/mthug/attk3.wav" 1
  263. server aliascache  snd_inmysights5        "monsters/mthug/attk4.wav" 1
  264. server aliascache  snd_inmysights6        "monsters/mthug/purs2.wav" 1
  265.  
  266. server aliascache  snd_idle1          "misc/null.wav"  1
  267. server aliascache  snd_idle2          "monsters/mthug/idle1.wav" 1
  268. server aliascache  snd_idle3          "monsters/mthug/idle2.wav" 1
  269. server aliascache  snd_idle4          "monsters/mthug/idle3.wav" 1
  270. server aliascache  snd_investigate1   "misc/null.wav" 1
  271. server aliascache  snd_locate1        "monsters/thug/purs3.wav" 1
  272.  
  273. server aliascache  snd_tauntdeath1    "monsters/mthug/taunt1.wav" 1
  274. server aliascache  snd_tauntdeath2    "monsters/mthug/dtaunt1.wav" 1
  275. server aliascache  snd_tauntdeath3    "monsters/mthug/dtaunt2.wav" 1
  276.  
  277. //server aliascache snd_inhale1    "monsters/mthug/inhale.wav"
  278. //server aliascache snd_inhale2    "monsters/mthug/smoke1.wav"
  279. //server aliascache snd_inhale3    "monsters/mthug/smoke2.wav"
  280. //server aliascache snd_lightup    "monsters/mthug/lighter.wav"
  281.  
  282. //
  283. // CLIENT Initialization Commands
  284. //
  285. // Sound Aliases
  286. //client aliascache  snd_duck1    "monsters/thug/duck1.wav" 1
  287. //client aliascache  snd_duck2    "monsters/thug/duck2.wav" 1
  288. //client aliascache  snd_duck3    "monsters/thug/duck3.wav" 1
  289.  
  290. client aliascache  snd_pain1     "monsters/mthug/pain1.wav" 1
  291. client aliascache  snd_pain2     "monsters/mthug/pain2.wav" 1
  292. client aliascache  snd_pain3     "monsters/mthug/pain3.wav" 1
  293. client aliascache  snd_pain4     "monsters/mthug/pain4.wav" 1
  294. client aliascache  snd_pain_hand1     "monsters/mthug/painhnd1.wav" 1
  295. client aliascache  snd_pain_hand2     "monsters/mthug/painhnd2.wav" 1
  296. client aliascache  snd_pain_head1     "monsters/mthug/pain2.wav" 1
  297. client aliascache  snd_pain_nuts1     "monsters/mthug/painnuts1.wav" 1
  298. client aliascache  snd_pain_nuts2     "monsters/mthug/painnuts2.wav" 1
  299. client aliascache  snd_pain_nuts3     "monsters/mthug/painnuts3.wav" 1
  300.  
  301. client aliascache  snd_death1    "monsters/mthug/death1.wav" 1
  302. client aliascache  snd_death2    "monsters/mthug/death2.wav" 1
  303. client aliascache  snd_death3    "monsters/mthug/death3.wav" 1
  304. client aliascache  snd_death_nuts1    "monsters/mthug/deathnuts1.wav" 1
  305. client aliascache  snd_death_nuts2    "monsters/mthug/deathnuts2.wav" 1
  306.  
  307. client aliascache  snd_kneefall1   "impact/bodyfall/sml1.wav" 1
  308. client aliascache  snd_kneefall2   "impact/bodyfall/sml2.wav" 1
  309. client aliascache  snd_partfall1   "impact/bodyfall/med1.wav" 1
  310. client aliascache  snd_partfall2   "impact/bodyfall/med2.wav" 1
  311. client aliascache  snd_partfall3   "impact/bodyfall/med3.wav" 1
  312. client aliascache  snd_bodyfall1   "impact/bodyfall/lrg1.wav" 1
  313. client aliascache  snd_bodyfall2   "impact/bodyfall/lrg2.wav" 1
  314. client aliascache  snd_whoosh1     "weapons/punch/whsh1.wav" 1
  315. client aliascache  snd_whoosh2     "weapons/punch/whsh2.wav" 1
  316.  
  317. // -----------------------------------------------------------------------------
  318. // MAIN SECTION
  319. //
  320. !main:
  321. // Special Commands
  322. server crouch last nextanim crouch_idle
  323. server crouch_return last nextanim idle
  324. server crouch_left_idle last nextanim crouch_idle
  325. server crouch_right_idle last nextanim crouch_idle
  326. server crouch_aim first nextframe 0
  327. server crouch_left_aim first nextframe 0
  328. server crouch_right_aim first nextframe 0
  329.  
  330. // Normal Animations
  331. //server walk1      5 movementsound
  332. //server walk1     11 movementsound
  333. client walk1        2 footstep
  334. client walk1        7 footstep
  335. //server run1       0 movementsound
  336. //server run1       4 movementsound
  337. client run1         0 footstep
  338. client run1            4 footstep
  339. server fire1  first fire
  340. server fire1  1 fire
  341. server crouch_fire first fire
  342. server crouch_fire 1 fire
  343. server crouch_fire 2 fire
  344. server crouch_fire 3 fire
  345. server crouch_left_fire first fire
  346. server crouch_left_fire 1 fire
  347. server crouch_left_fire 2 fire
  348. server crouch_left_fire 3 fire
  349. server crouch_right_fire first fire
  350. server crouch_right_fire 1 fire
  351. server crouch_right_fire 2 fire
  352. server crouch_right_fire 3 fire
  353. server melee1 4 melee
  354.  
  355. // Pain Location Based Animations
  356. server pain1             first painsound
  357. client pain1             first randomsound snd_pain 1 2
  358.  
  359. server pain_head            first painsound
  360. client pain_head            first randomsound snd_pain_head 1 2
  361. server pain_torso_upper        first painsound
  362. client pain_torso_upper        first randomsound snd_pain 1 2
  363. server pain_torso_lower        first painsound
  364. client pain_torso_lower        first randomsound snd_pain 1 2
  365. server pain_torso_back        first painsound
  366. client pain_torso_back        first randomsound snd_pain 1 2
  367. server pain_groin            first painsound
  368. client pain_groin            first randomsound snd_pain_nuts 1 2
  369. server pain_arm_right        first painsound
  370. client pain_arm_right        first randomsound snd_pain 1 2
  371. server pain_hand_right        first painsound
  372. client pain_hand_right        first randomsound snd_pain_hand 1 2
  373. server pain_arm_left        first painsound
  374. client pain_arm_left        first randomsound snd_pain 1 2
  375. server pain_leg_right_inside    first painsound
  376. client pain_leg_right_inside    first randomsound snd_pain 1 2
  377. server pain_leg_right_outside    first painsound
  378. client pain_leg_right_outside    first randomsound snd_pain 1 2
  379. server pain_leg_left_inside    first painsound
  380. client pain_leg_left_inside    first randomsound snd_pain 1 2
  381. server pain_leg_left_outside    first painsound
  382. client pain_leg_left_outside    first randomsound snd_pain 1 2
  383. server pain_foot_left        first painsound
  384. client pain_foot_left        first randomsound snd_pain 1 2
  385. server pain_foot_right        first painsound
  386. client pain_foot_right        first randomsound snd_pain 1 2
  387.  
  388.  
  389. // Death Location Based Animations
  390.  
  391. server death1                first deathsound
  392. client death1                first randomsound snd_death 1 2
  393. client death1                5 randomsound snd_kneefall 1 4
  394. //client death1                13 randomsound snd_partfall 1 4
  395. client death1                15 randomsound snd_bodyfall 1 4
  396. server death2                first deathsound
  397. client death2                first randomsound snd_death 1 2
  398. client death2                9 randomsound snd_kneefall 1 4
  399. client death2                10 randomsound snd_bodyfall 1 4
  400. //client death2                15 randomsound snd_partfall 1 4
  401. server death_torso_back        first deathsound
  402. client death_torso_back        first randomsound snd_death 1 2
  403. client death_torso_back          9 randomsound snd_kneefall 1 4
  404. client death_torso_back          10 randomsound snd_bodyfall 1 4
  405. //client death_torso_back          15 randomsound snd_partfall 1 4
  406. server death_groin        first deathsound
  407. client death_groin        first randomsound snd_death_nuts 1 2
  408. client death_groin        5 footstep
  409. client death_groin        15 randomsound snd_bodyfall 1 4
  410. //client death_groin        17 randomsound snd_partfall 1 4
  411. server death_leg_right_outside    first deathsound
  412. client death_leg_right_outside    first randomsound snd_death 1 2
  413. client death_leg_right_outside      9 randomsound snd_kneefall 1 4
  414. client death_leg_right_outside      10 randomsound snd_bodyfall 1 4
  415. //client death_leg_right_outside    15 randomsound snd_partfall 1 4
  416. server death_leg_left_outside    first deathsound
  417. client death_leg_left_outside    first randomsound snd_death 1 2
  418. client death_leg_left_outside    9 randomsound snd_kneefall 1 4
  419. client death_leg_left_outside    10 randomsound snd_bodyfall 1 4
  420. //client death_leg_left_outside    15 randomsound snd_partfall 1 4
  421. server death_foot_left        first deathsound
  422. client death_foot_left        first randomsound snd_death 1 2
  423. client death_foot_left        9 randomsound snd_kneefall 1 4
  424. client death_foot_left        10 randomsound snd_bodyfall 1 4
  425. //client death_foot_left        15 randomsound snd_partfall 1 4
  426. server death_foot_right        first deathsound
  427. client death_foot_right        first randomsound snd_death 1 2
  428. client death_foot_right     9 randomsound snd_kneefall 1 4
  429. client death_foot_right        10 randomsound snd_bodyfall 1 4
  430. //client death_foot_right        15 randomsound snd_partfall 1 4
  431.  
  432.  
  433. // Crouching Pain Location Based Animations
  434. //client crouch_pain1 first randomsound snd_pain 1 2
  435. //server crouch_pain1 first painsound
  436. //client crouch_pain2 first randomsound snd_pain 1 2
  437. //server crouch_pain2 first painsound
  438.  
  439. // Crouching Death Location Based Animations
  440. //server crouch_death1 first deathsound
  441. //client crouch_death1 first randomsound snd_death 1 2
  442. //client crouch_death1  3 randomsound snd_partfall 1 4
  443. //client crouch_death1  8 randomsound snd_bodyfall 1 4
  444. //client crouch_death1 11 randomsound snd_partfall 1 4
  445. //server crouch_death2 first deathsound
  446. //client crouch_death2 first randomsound snd_death 1 2
  447. //client crouch_death2  4 randomsound snd_bodyfall 1 4
  448. //client crouch_death2  7 randomsound snd_kneefall 1 4
  449. //server crouch_death3 first deathsound
  450. //client crouch_death3 first randomsound snd_death 1 2
  451. //client crouch_death3  5 randomsound snd_kneefall 1 4
  452. //client crouch_death3  8 randomsound snd_partfall 1 4
  453.  
  454. server jump1 3 nextframe 3
  455.  
  456. server land1 first setframe 4
  457. server land1 5 movementsound
  458. server land1 6 movementsound
  459. client land1 5 footstep
  460. client land1 6 footstep
  461.  
  462. // Optional Animations
  463. //server kick1 3 movementsound
  464. //server kick1 7 movementsound
  465. //client kick1 3 randomsound snd_whoosh 1 4
  466. //client kick1 7 footstep
  467. //server jump1 5 movementsound
  468. //server jump1 6 movementsound
  469. //client jump1 5 footstep
  470. //client jump1 6 footstep
  471.  
  472. //server punch1 1 movementsound
  473. //server punch1 3 movementsound
  474. //server punch1 5 movementsound
  475. //server punch1 7 movementsound
  476. //client punch1 1 randomsound snd_whoosh .5 4
  477. //client punch1 3 randomsound snd_whoosh .5 4
  478. //client punch1 5 randomsound snd_whoosh .5 4
  479. //client punch1 7 randomsound snd_whoosh .5 4
  480.  
  481. // Scripted Animations
  482. //client laugh1 first randomsound snd_laugh 1 2
  483.  
  484. // -----------------------------------------------------------------------------
  485. // SOURCESAFE Update Log
  486. //
  487. // 10/14/98 Ken
  488. // First draft.
  489. //
  490. // -----------------------------------------------------------------------------
  491.  
  492.  
  493. //SDEF
  494. //path models/thug
  495. //scale 1
  496. //thug_base03b.tga
  497. //thug_base03a.tga
  498. //thug_base03c.tga
  499. //thug_base.sbm
  500. //
  501. //chair_idle.sam            
  502. //chair_stand_up_fast.sam        
  503. //chair_stand_gun.sam        
  504. //chair_stand_up.sam        
  505. //deatha.sam            
  506. //deathb.sam            
  507. //death_back.sam            
  508. //death_left.sam            
  509. //death_right.sam            
  510. //down_roll_over.sam        
  511. //draw_pistol.sam            
  512. //idle_smoko_a.sam        
  513. //idle_smoko_b1.sam        
  514. //idle_smoko_b2.sam        
  515. //idle_smoko_c.sam        
  516. //idle_smoko_d.sam        
  517. //idle_a.sam            
  518. //idle_b.sam            
  519. //kick.sam            
  520. //pain_groin.sam            
  521. //pain_left_leg1.sam        
  522. //pain_right_leg1.sam        
  523. //pain_left_leg2.sam        
  524. //pain_right_leg2.sam        
  525. //pain_right_arm.sam        
  526. //pain_left_arm.sam        
  527. //pain_head.sam            
  528. //pain_torso.sam            
  529. //pain_back.sam            
  530. //retreat.sam            
  531. //shoot_pistol.sam        
  532. //shoot.sam            
  533. //tough_2to1.sam            
  534. //tough_1to2.sam            
  535. //tough_1.sam            
  536. //tough_2a.sam            
  537. //tough_2b.sam            
  538. //walk.sam            
  539.  
  540.